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WHAT IS AQUYNZA AND WHAT IS USEFUL FOR?AQUYNZA is a software architecture for application development with virtual reality and physically based simulation facility needs. It consists of three main parts:
A LITTLE BIT OF AQUYNZA'S HISTORYAQUYNZA means impossible in chibcha, an ancient native dialect that was spoken in which nowadays is the central zone of Colombia, area where AQUYNZA was first developed. The impossible term has been chosen because what the system tries to do is to simulate the universe, which as it can be probed, cannot be done!
AQUYNZA is the result of the experience of the author, Oscar Chavarro, in the use of systems like OpenGL, Iris Performer, Java3D and VRML, of which great part of the feeling and the design of software has been inspired. AQUYNZA is implemented in C++, and it has been in constant development from august 1998, under the master thesis work of the author.
AQUYNZA is the third generation of this kind of system made by the interest group in computer graphics of Los Andes University, towards a physically based simulation platform oriented to virtual reality. The first antecedent goes back to middle 1996, when in a project of solid modelling and object oriented programming (OOP) a scheme for the coexistence of multiple geometric representations was implemented. Later, in 1997, the system NUKAK was developed, which simulated spaces with autonomous objects. Both systems turned out to be very complex and difficult to maintain, reason why a total reformulation of the ideas was in the present proposal, AQUYNZA, a system build upon OOP standards, which much more robust compared to previous efforts inside the computer graphics group in Los Andes University.
At the moment, AQUYNZA as shown to be quite solid, portable, efficient and re-usable. In spite of suffering of a hard learning curve, the system is well behaved and documented and it has been decided to release it to the open source community in the Internet under the GNU's LGPL license. Due to the lack of implementation in a lot of operations, the system is catalogued in ALPHA state (that is to say, in pre-beta) and must be considered like work in progress. To say it in other words, AQUYNZA pretends the construction of a physical virtual reality, simulated and parallel, as the one exposed in the film The Matrix, and to achieve that, it is perhaps necesary to have another 200 years of development... so, there is no planned dead-line or date in which to achieve beta or stable status... but this by no means can be interpreted so as the software is not evolving.
Last change: july 9 / 2004.