_BSP2D_ARCO class | BSP_2D | [friend] |
_BSP2D_HOJA class | BSP_2D | [friend] |
_BSP2D_NODO class | BSP_2D | [friend] |
_BSP2D_PARED class | BSP_2D | [friend] |
_BSP2D_SECTOR class | BSP_2D | [friend] |
_BSP2D_SEGMENTOi class | BSP_2D | [friend] |
activar_calidad(CALIDAD_VISUAL *Calidad, MATERIAL *Material) | BSP_2D | [private] |
altura(double x, double y) | BSP_2D | |
anexar_textura(IMAGEN *img) | BSP_2D | [virtual] |
Arcos | BSP_2D | [private] |
BSP_2D() | BSP_2D | |
clasificar_punto(VECTOR p) | BSP_2D | [virtual] |
crear_copia(void) | BSP_2D | [virtual] |
datos_wad | BSP_2D | [private] |
deme_flat(char *nombre) | BSP_2D | [private] |
deme_textura(char *nombre) | BSP_2D | [private] |
flats | BSP_2D | [private] |
Hojas | BSP_2D | [private] |
importe_wadlevel(WAD_DATABASE *w, int id_nivel) | BSP_2D | |
interseccion(RAYO *Rayo, VECTOR &punto, VECTOR &normal) | GEOMETRIA_3D | [inline, virtual] |
max | BSP_2D | [private] |
min | BSP_2D | [private] |
minmax(VECTOR *min, VECTOR *max) | GEOMETRIA | [virtual] |
mover(_BSP2D_VERTICEi delta) | BSP_2D | [private] |
Nodos | BSP_2D | [private] |
nombres_flats | BSP_2D | [private] |
nombres_sprites | BSP_2D | [private] |
num_arcos | BSP_2D | [private] |
num_hojas | BSP_2D | [private] |
num_nodos | BSP_2D | [private] |
num_paredes | BSP_2D | [private] |
num_sectores | BSP_2D | [private] |
num_segmentos | BSP_2D | [private] |
num_vertices | BSP_2D | [private] |
paleta_para_texturas | BSP_2D | [private] |
Paredes | BSP_2D | [private] |
pintar_aqz(FILE *fd) | BSP_2D | [virtual] |
pintar_bsp(CALIDAD_VISUAL *Calidad, MATERIAL *Material, CAMARA *Camara) | BSP_2D | |
pintar_gl(CALIDAD_VISUAL *Calidad, MATERIAL *Material, CAMARA *Camara) | BSP_2D | [virtual] |
pintar_gl_3D(CALIDAD_VISUAL *Calidad) | BSP_2D | [private] |
pintar_gl_3D_wireframe(CALIDAD_VISUAL *Calidad) | BSP_2D | [private] |
pintar_povray(FILE *fd) | BSP_2D | [virtual] |
Raiz | BSP_2D | [private] |
Sectores | BSP_2D | [private] |
Segmentos | BSP_2D | [private] |
sprites | BSP_2D | [private] |
Vertices | BSP_2D | [private] |
~BSP_2D() | BSP_2D | [virtual] |